Summary
The Unity version of SBG was a summer project aimed to remake the original in order to be playable with larger levels and more enemies. It employs many of the same mechanics, with a speedy stair climb ability and a horizontal dash. Additionally, it experiments with different lighting and camera styles, the latter of which enables more user customization for an individual experience.
How To Play
Basic Controls (Keyboard & Mouse)
Name | Usage |
---|---|
Jump | W, Space |
Move left/right | A/D |
Crouch | S |
Quit | Esc |
Zoom Camera | Scroll Up/Down |
Toggle Cmaera Mode | X |
Gamepad Controls (Xbox 360 Controller):
Name | Usage |
---|---|
Jump | A |
Move | Left Stick |
Crouch | B |
Zoom Camera | Right Stick |
Toggle Camera Mode | Y |
Abilities
Ability name | Usage |
---|---|
Double Jump | Jump (airborne) |
Wall Run | Move into wall (airborne + moving up) |
Wall Climb |
Run off the top of a wall (Wall Run) This will chain wall runs up 1-block stairs for fast climbing |
Wall Slide |
Move into wall (airborne + not moving up) (slow down by holding Crouch) |
Wall Jump | Jump (wall run/wall slide) |
Super Jump | Crouch + jump |
Air Drop | Crouch + jump (airborne) |
Dash | Right Click (will dash in direction of movement) |
There are two levels, a tutorial and a much harder City level, but the City level is incomplete. It was completed in a later version, but due to severe lighting bugs in that version, an older export is used here. There are checkpoints in the City level (you cannot die in the tutorial), and SBG will restart at the most recently touched checkpoint when he runs out of hearts. There is no life cap, so SBG will restart as many times as it takes to complete the level.