Trevor Evans

I am a recent graduate of the University of Illinois at Chicago, where I earned a Bachelor's Degree of Science in Computer Science in December 2016. Previous work experience includes a recurring summer internship at Schafer Condon Carter as an intern, with my primary duties focusing on Adobe Flash animation, with secondary duties including development of a web-based secure password manager and minor web development.
trevans1@gmail.com | Résumé | github.com/tankmissile

Work Experience

Schafer Condon Carter | 1029 W. Madison St, Chicago, IL 60607
Development Intern | Summers 2011 – 2016
  • Handled all Flash-based and Rich Media advertising, ranging from animation to programming
  • Created password management system to handle the team's many different login credentials for various administrative websites
  • Utilized Photoshop to optimize various art assets
  • Managed the transfer of data from SCC to a client's new advertising firm and saved backups to ensure correct and complete delivery.
  • Created emails with HTML to handle all email platforms properly
  • Worked on Flash animation projects for the Chicago Cubs, Giordano’s, SOLO Cups, National Pork Board (both Consumer and Food Service), First Midwest Bank, Proctor and Gamble, New Chapter, Rotary International, Kerrygold Butter and Cheese, Terlato Wines,Seven Daughters, Uncle Dougies, Campbell’s Food Group, John Morrell Food Groups and brands such as Santa Margherita, Krakus, Kretschmar, Margherita Meats, McCain, Patrick Cudahy, and Armour Eckrich, Richs Foodservice, Bayliner, Partners for Healthy Pets, Growing Lean, and Prince Tennis

Projects

Turnt Up

Trevor Evans - Peter Bekos - Adam Perez - Lukasz Stempniewicz

Turnt Up was a class project for my Video Game Design class in 2015. It is a music-oriented, vertical-scrolling space shooter made in the Unity engine. The game is played by moving a space ship in a 2D environment in order to avoid enemies and line up shots. The player's attacks are fired automatically based on cues in the level's background music, which are read from a MIDI file. This project received the class award for Best Music, and peer reviews complimented it for looking the most fun to play. More info can be found here.


Roguelike Dungeon Generator

Trevor Evans

The Roguelike Dungeon Generator was a solo project written in Java, which uses various configurable parameters to generate a random dungeon. It was meant to be a design test for a later rewrite in C++, to use with the Unreal 4 game engine. It implements the design scheme laid out by Bob Nystrom, with some additions for room overlap capacity and trap placement. More info can be found here.


Pandemic

Trevor Evans - Alexander Pieczynski - Ledio Sinjari

Pandemic was a class project aimed at writing up a project description using UML and Agile development standards. The project itself is a design for a smartphone game using location services to create a fictional warzone between two opposing factions. The first, BioHydra, focused on spreading viruses as a form of bioterrorism. The other, VacSect, focused on stopping those viruses in their tracks. Players could choose which faction to play for, and would have a different experience depending on which faction they joined. Read a more detailed summary here, or view the full report here.


Simple Box Game (Java)

Trevor Evans

Simple Box Game (SBG) was originally meant to be for practice using threads, but I enjoyed working on it and decided to keep developing forward. It is a 2D platformer designed around mobility, and uses a tile-based layout for level design. It has a level editor which I used to create the playable level. However, since the game's graphics were made using Java's Swing interface, and because it employs threads rampantly, the game slows down quickly as more enemies are added to the level. For this reason, I later redesigned the game using the Unity3D engine. For more info, read here, or read about the Unity version below.


Simple Box Game (Unity)

Trevor Evans

The Unity version of SBG was a summer project aimed to remake the original in order to be playable with larger levels and more enemies. It employs many of the same mechanics, with a speedy stair climb ability and a horizontal dash. Additionally, it experiments with different lighting and camera styles, the latter of which enables more user customization for an individual experience. For more information, read here.


Virtual Reality Testing

Trevor Evans - Matthew Ly - Anthony Pham

Virtual Reality Testing was a Unity project made for the Oculus Rift, as a weekend project for HackIllinois 2015. It uses the virtual reality interface to make a private testing environment, which prevents both cheating and distractions for the test taker. It features the ability to make a test form on its web page, which can then be distributed to a class setup of Oculus Rifts. In the application, the form is converted into a series of multiple choice questions, one per page, the options to which are selected by looking at them in the Rift and left clicking. When the test is complete, it will collect the student's responses to the questions into a file and email it to the instructor. If you'd like to see more, view the HackIllinois submission writeup here.