Trevor Evans
I am a recent graduate of the University of Illinois at Chicago, where I earned a Bachelor's Degree of Science in Computer Science in December 2016. Previous work experience includes a recurring summer internship at Schafer Condon Carter as an intern, with my primary duties focusing on Adobe Flash animation, with secondary duties including development of a web-based secure password manager and minor web development. |
trevans1@gmail.com | Résumé | github.com/tankmissile |
Work Experience
Projects
Turnt Up |
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Trevor Evans - Peter Bekos - Adam Perez - Lukasz Stempniewicz |
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Turnt Up was a class project for my Video Game Design class in 2015. It is a music-oriented, vertical-scrolling space shooter made in the Unity engine. The game is played by moving a space ship in a 2D environment in order to avoid enemies and line up shots. The player's attacks are fired automatically based on cues in the level's background music, which are read from a MIDI file. This project received the class award for Best Music, and peer reviews complimented it for looking the most fun to play. More info can be found here. |
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Roguelike Dungeon Generator |
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Trevor Evans | |
The Roguelike Dungeon Generator was a solo project written in Java, which uses various configurable parameters to generate a random dungeon. It was meant to be a design test for a later rewrite in C++, to use with the Unreal 4 game engine. It implements the design scheme laid out by Bob Nystrom, with some additions for room overlap capacity and trap placement. More info can be found here. |
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Download | Screenshots | Git | |
Pandemic |
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Trevor Evans - Alexander Pieczynski - Ledio Sinjari |
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Pandemic was a class project aimed at writing up a project description using UML and Agile development standards. The project itself is a design for a smartphone game using location services to create a fictional warzone between two opposing factions. The first, BioHydra, focused on spreading viruses as a form of bioterrorism. The other, VacSect, focused on stopping those viruses in their tracks. Players could choose which faction to play for, and would have a different experience depending on which faction they joined. Read a more detailed summary here, or view the full report here. |
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Simple Box Game (Java) |
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Trevor Evans |
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Simple Box Game (SBG) was originally meant to be for practice using threads, but I enjoyed working on it and decided to keep developing forward. It is a 2D platformer designed around mobility, and uses a tile-based layout for level design. It has a level editor which I used to create the playable level. However, since the game's graphics were made using Java's Swing interface, and because it employs threads rampantly, the game slows down quickly as more enemies are added to the level. For this reason, I later redesigned the game using the Unity3D engine. For more info, read here, or read about the Unity version below. |
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Download | Screenshots | Git | |
Simple Box Game (Unity) |
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Trevor Evans |
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The Unity version of SBG was a summer project aimed to remake the original in order to be playable with larger levels and more enemies. It employs many of the same mechanics, with a speedy stair climb ability and a horizontal dash. Additionally, it experiments with different lighting and camera styles, the latter of which enables more user customization for an individual experience. For more information, read here. |
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Download | Screenshots | Git | |
Virtual Reality Testing |
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Trevor Evans - Matthew Ly - Anthony Pham |
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Virtual Reality Testing was a Unity project made for the Oculus Rift, as a weekend project for HackIllinois 2015. It uses the virtual reality interface to make a private testing environment, which prevents both cheating and distractions for the test taker. It features the ability to make a test form on its web page, which can then be distributed to a class setup of Oculus Rifts. In the application, the form is converted into a series of multiple choice questions, one per page, the options to which are selected by looking at them in the Rift and left clicking. When the test is complete, it will collect the student's responses to the questions into a file and email it to the instructor. If you'd like to see more, view the HackIllinois submission writeup here. |
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